![]() ![]() Elerium Generator: Elerium Power Generators supply an additional +30 Power.Like other power generators, Thermal Generators built adjacently to other power facilities will grant an additional +2 power. Thermal Generators must be build over steam vents, which are distributed randomly. Thermo Generator: Each Thermal Generator supplies +20 Power. ![]() Each adjacent power facility will confer an additional +2 power. Power Generator: Each Power Generator supplies +6 Power.Access Lift: Access Lifts open up access to new levels, allowing your base to expand deeper into the Earth.The Situation Room is staffed by Central Officer Bradford. Mission Control: The Situation Room allows you to scan for contacts, which advances time and opens up new encounters to play on the Battlespace.From here, you can monitor the panic level of each member nation, review council requests, launch satellites over available countries and sell resources on the Gray Market. Situation Room: The Situation Room gives you a general overview of the war effort.Interceptors can be outfitted with different weaponry and moved from continent to continent (provided that continent has at least one satellite in orbit). Hangar: The Hanger allows you to manage your pool of Interceptors, which are used to intercept and shoot-down enemy UFOs.New soldiers can, for a price, be recruited through the barracks. As soldiers gain experience, they will increase in rank which unlocks new class-based abilities. Soldiers are heavily customizable, and as such it's possible to change their name, gender, appearance and equipment. Barracks: The barracks allow you to manage your roster of soldiers.Projects are divided into three categories - equipment (weapons and items), armor and aerospace (aircraft and satellites). Workshop: The Engineering facility allows you to browse and manage available construction projects. ![]()
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